Wavelets applied to simplification of digital terrain models
Authors:
Jan T. Bj
rke a;
Stein Nilsen a
rke a;
Stein Nilsen a
| Affiliation: | a Norwegian Defence Research Establishment, N-3191 Horten, Norway |
DOI:
10.1080/1365881031000135500
Publication Frequency:
12 issues per year
Published in:
International Journal of Geographical Information Science,
Volume
17,
Issue
7
October
2003
, pages 601
- 621
Subjects:
Cartography;
Computer Science (General);
Earth Sciences;
Geographic Information Systems;
Location Based Services;
Navigation;
Systems & Computer Architecture of Databases;
Topography;
Transport Geography;
Formats available:
PDF
(English)
Previously published as:
International journal of geographical information systems
(0269-3798,
1362-3087)
until 1996
View Article:
View Article (PDF)
Abstract
Wavelet thresholding is used to generate simplified terrain models. This non-linear filtering technique is adaptive in the sense that the large wavelet coefficients in areas of high relief are kept, whereas all coefficients smaller than a threshold value, representing smooth areas, are thrown away. The degree of detail in the simplified model is controlled by the number of wavelet coefficients retained. Two different areas are analysed using this method. The experiments show the smoothing effect of the thresholding, and how the main terrain features survive as the threshold value increases. At large threshold values the method introduces blocking artifacts in the model.
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