ebooks logo journals logo reference works logo abstract databases logo
bullet  SIGN IN Register | Why Register? | Got a Voucher? alerts   marked lists   shopping cart 

informaworld

HOME   |   SEARCH   |   BROWSE
    Issues List       Latest Issue       Volume 11 Issue 4       Subscribe       Article       Related articles      
<< firstfirst   < prevprev   Table of contentstoc   next >next   last >>last
Publisher Logo Publication Cover
Search within this journal

VISION BASED MODELING FOR FILM AND MULTIMEDIA PRODUCTION 

Author: Ali Azarbayejani Chris Perry Alex Pentland
DOI: 10.1080/088395197118172
Publication Frequency: 10 issues per year
Published in: journal Applied Artificial Intelligence, Volume 11, Issue 4 June 1997 , pages 307 - 330
Formats available: PDF (English)
Article Requests: Order Reprints : Request Permissions
View Article: View Article (PDF) View Article (PDF)


Abstract

Recovery of a three-dimensional (3-D) description of the world from images has been a central topic in computer vision from the early days of AI research and is currently becoming of great importance, particularly to the film and entertainment industries. In particular, this article addresses the problems of preproduction and postproduction for 3-D compositing of graphics in film and of building multimedia content for computer entertainment systems, both areas of burgeoning activity currently driven extensively with expensive skilled human labor. In this article, we discuss how the particular requirements for accuracy and generality of these applications impact the choices of vision techniques and how the interactive nature of production systems can be exploited to bypass the difficulties of segmentation and scene understanding that has prevented equally successful systems from arising in traditional AI contexts. We show actual results of both preproduction and postproduction processes in film and multimedia production, including preproduction model building, postproduction alignment of 3-D mattes into film, and a combination of preproduction and postproduction for inserting 3-D graphics into a video scene. The article concludes with a discussion of how the technology can be profitably merged with existing production practices and how it can be extended to provide further capabilities in production of entertainment media.
Bookmark with:
  • CiteULike
  • Del.icio.us
  • BibSonomy
  • Connotea
  • More bookmarks
Privacy Policy | Terms & Conditions | Accessibility | RSS
FAQs in: English . Français . Español . 中文(简体和繁體)
© 2010 Informa plc