KidStory: a technology design partnership with children
Authors:
Gustav Tax
n;
Allison Druin;
Carina Fast; Marita Kjellin
n;
Allison Druin;
Carina Fast; Marita Kjellin
DOI:
10.1080/01449290010020701
Publication Frequency:
6 issues per year
Subjects:
Behavioral Psychology;
Behaviour;
Computer Engineering;
Computer Graphics & Visualization;
Health & Safety Aspects of Computing;
Ergonomics: Human Computer Interaction;
Legal, Ethical & Social Aspects of IT: Human Computer Interaction;
Multimedia;
Organizational Communication;
Product Design;
Social Aspects of Computing & IT;
Social Aspects of Human Computer Interaction;
Social Impact of Human Computer Interaction;
User Interface;
Web Usability;
Formats available:
PDF
(English)
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Abstract
We present a new design method that is used within the KidStory project to enable a large number of young children to participate as partners in the design of advanced storytelling technology. The method is an adaptation of the cooperative inquiry method for school environments and uses a combination of evaluation, brainstorming and traditional education methods. These activities have lead to the elaboration of new ideas, impacted the design of existing software and produced a number of interesting new technology designs.
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