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Enabling devices, empowering people: The design and evaluation of Trackball EdgeWrite 

Authors: Jacob O. Wobbrock a; Brad A. Myers b
Affiliations:   a University of Washington, Washington, USA
b Carnegie Mellon University, Pennsylvania, USA
DOI: 10.1080/17483100701409227
Publication Frequency: 6 issues per year
Published in: journal Disability and Rehabilitation: Assistive Technology, Volume 3, Issue 1 & 2 January 2008 , pages 35 - 56
First Published: January 2008
Formats available: HTML (English) : PDF (English)
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Abstract

Purpose. To describe the research and development that led to Trackball EdgeWrite, a gestural text entry method that improves desktop input for some people with motor impairments. To compare the character-level version of this technique with a new word-level version. Further, to compare the technique with competitor techniques that use on-screen keyboards.

Method. A rapid and iterative design-and-test approach was used to generate working prototypes and elicit quantitative and qualitative feedback from a veteran trackball user. In addition, theoretical modelling based on the Steering law was used to compare competing designs.

Results. One result is a refined software artifact, Trackball EdgeWrite, which represents the outcome of this investigation. A theoretical result shows the speed benefit of word-level stroking compared to character-level stroking, which resulted in a 45.0% improvement. Empirical results of a trackball user with a spinal cord injury indicate a peak performance of 8.25 wpm with the character-level version of Trackball EdgeWrite and 12.09 wpm with the word-level version, a 46.5% improvement. Log file analysis of extended real-world text entry shows stroke savings of 43.9% with the word-level version. Both versions of Trackball EdgeWrite were better than on-screen keyboards, particularly regarding user preferences. Follow-up correspondence shows that the veteran trackball user with a spinal cord injury still uses Trackball EdgeWrite on a daily basis 2 years after his initial exposure to the software.

Conclusions. Trackball EdgeWrite is a successful new method for desktop text entry and may have further implications for able-bodied users of mobile technologies. Theoretical modelling is useful in combination with empirical testing to explore design alternatives. Single-user lab and field studies can be useful for driving a rapid iterative cycle of innovation and development.
Keywords: Text entry; text input; gestures; unistrokes; area pointing; goal crossing; word prediction; word completion; word-level stroking
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