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Using Massively Multiplayer Online Role-Playing Games for Online Learning 

Authors: Marcus D. Childress a; Ray Braswell b
Affiliations:   a Emporia State University, USA
b Auburn University Montgomery, USA
DOI: 10.1080/01587910600789522
Publication Frequency: 3 issues per year
Published in: journal Distance Education, Volume 27, Issue 2 August 2006 , pages 187 - 196
Formats available: HTML (English) : PDF (English)
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Abstract

This article addresses the use of a massively multiplayer online role-playing game (MMORPG) to foster communication and interaction and to facilitate cooperative learning in an online course. The authors delineate the definition and history of massively multiplayer online games (MMOGs), and describe current uses of MMORPGs in education, including their experiences with constructing and using the MMORPG Second Life. In addition, the authors detail with practical examples the process of using MMORPGs to support cooperative learning activities, and explore future uses and research questions for using MMORPGs in education and training.
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