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Artifact, Volume 2 Issue 2 2008

ISSN: 1749-3471 (electronic) 1749-3463 (paper)
Publication Frequency: 4 issues per year
Subject: Design;
Publisher: Routledge
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Preface
PRODUCTIVE PLAY
Jason Ellis;  Bonnie Nardi; Celia Pearce
Page 59
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Articles
PRODUCTIVE PLAY: BEYOND BINARIES
Bonnie Nardi;  Celia Pearce; Jason Ellis
Pages 60 – 68
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PRODUCTIVITY AND PLAY IN ORGANIZATIONS: EXECUTIVE PERSPECTIVES ON THE REAL-WORLD ORGANIZATIONAL VALUE OF IMMERSIVE VIRTUAL ENVIRONMENTS
Sean Hansen;  Nicholas Berente;  Jacqueline Pike; Patrick J. Bateman
Pages 69 – 81
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THE CHINESE GAME ROOM: PLAY, PRODUCTIVITY, AND COMPUTING AT THEIR LIMITS
Julian Dibbell
Pages 82 – 87
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THE TYRANNY OF EMBODIMENT
Nick Yee;  Jason Ellis; Nicolas Ducheneaut
Pages 88 – 93
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MEETING IN THE ETHER: A BRIEF HISTORY OF VIRTUAL WORLDS AS A MEDIUM FOR USER-CREATED EVENTS
Bruce Damer
Pages 94 – 107
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THE GRAND DIVERSION: PLAY, WORK AND VIRTUAL WORLDS
Melissa Cefkin;  Susan Stucky; Wendy Ark
Pages 108 – 115
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THESE GREAT URBANIST GAMES: NEW BABYLON AND SECOND LIFE
Thomas M. Malaby
Pages 116 – 122
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ENCHANTED ARTIFACTS: SOCIAL PRODUCTIVITY AND IDENTITY IN VIRTUAL MATERIAL ECOLOGIES
Shaowen Bardzell
Pages 123 – 136
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